| Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
| Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Regional Dex Johto |
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Previous: Typhlosion |
National Dex |
Next: Croconaw |
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| Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Big Jaw Pokémon |
| Imperial: | 2'00" | | Metric: | 0.6m |
|
| Imperial: | 20.9lbs | | Metric: | 9.5kg |
|
|
| Powers up Water-type moves in a pinch. |
| Removes added effects to increase move damage. |
|
 |
Blue |
|
|
|
| Black |
White |
It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful. |
| Diamond |
Pearl |
It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful. |
| Ruby |
Sapphire |
Despite the smallness of its body, Totodile's jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury. |
| Gold |
Its well-developed jaws are powerful and capable of crushing anything. Even its trainer must be careful. |
| Silver |
It is small but rough and tough. It won't hesitate to take a bite out of anything that moves. |
|
 |
 lv.18 |  |
 lv.30 |
 |
|
|
|
| Ardor City |
Trade |
All |
All |
All |
Lv. 5 |
|
| Rub-A-Dub River |
|
 |  |  |  |  |
|
Male: | 87.5% | Female: | 12.5% |
|
Amphibious Monster |
5355 Steps |
21 |
|
|
| Takes 0x damage from |
|
| Takes ¼x damage from |
|
| Takes ½x damage from |
    |
| Takes 2x damage from |
  |
| Takes 4x damage from |
|
|
|
| 70 |
45 |
|
Medium Slow 1,059,860 Points |
|
| 50 |
65 |
64 |
44 |
48 |
43 |
| 314 |
|
1 |
|
|
|
|
|
| -- |
Scratch |
 |
 |
40 |
100% |
35 |
-- |
| Hard, pointed, and sharp claws rake the target to inflict damage. |
| -- |
Leer |
 |
 |
-- |
100% |
30 |
-- |
| The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 06 |
Water Gun |
 |
 |
40 |
100% |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 08 |
Rage |
 |
 |
20 |
100% |
20 |
-- |
| While this move is in use, it gains attack power each time the user is hit in battle. |
| 13 |
Bite |
 |
 |
60 |
100% |
25 |
30% |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 15 |
Scary Face |
 |
 |
-- |
100% |
10 |
-- |
| The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 20 |
Ice Fang |
 |
 |
65 |
95% |
15 |
10% |
| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
| 22 |
Flail |
 |
 |
-- |
100% |
15 |
-- |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 27 |
Crunch |
 |
 |
80 |
100% |
15 |
20% |
| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 29 |
Chip Away |
 |
 |
70 |
100% |
20 |
-- |
| Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
| 34 |
Slash |
 |
 |
70 |
100% |
20 |
-- |
| The target is attacked with a slash of claws or blades. It has a raised critical hit rate. |
| 36 |
Screech |
 |
 |
-- |
85% |
40 |
-- |
| An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 41 |
Thrash |
 |
 |
120 |
100% |
10 |
-- |
| The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 43 |
Aqua Tail |
 |
 |
90 |
90% |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 48 |
Superpower |
 |
 |
120 |
100% |
5 |
-- |
| The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| 50 |
Hydro Pump |
 |
 |
120 |
80% |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
|
 | AncientPower |
 |
 |
60 |
100% |
5 |
10% |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
 | Aqua Jet |
 |
 |
40 |
100% |
20 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
 | Block |
 |
 |
-- |
-- |
5 |
-- |
| The user blocks the foe's way with arms spread wide to prevent escape. |
 | Crunch |
 |
 |
80 |
100% |
15 |
20% |
| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
 | Dragon Dance |
 |
 |
-- |
-- |
20 |
-- |
| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
 | Fake Tears |
 |
 |
-- |
100% |
20 |
-- |
| The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
 | Hydro Pump |
 |
 |
120 |
80% |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
 | Ice Punch |
 |
 |
75 |
100% |
15 |
10% |
| The foe is punched with an icy fist. It may leave the target frozen. |
 | Metal Claw |
 |
 |
50 |
95% |
35 |
10% |
| The foe is raked with steel claws. It may also raise the user's Attack stat. |
 | Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
 | Thrash |
 |
 |
120 |
100% |
10 |
-- |
| The user rampages and attacks for two to three turns. It then becomes confused, however. |
 | Water Pulse |
 |
 |
60 |
100% |
20 |
20% |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
 | Water Sport |
 |
 |
-- |
-- |
15 |
-- |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
|
 HM01 |
Cut |
 |
 |
50 |
-- |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
 HM03 |
Surf |
 |
 |
95 |
-- |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |
 HM06 |
Dive |
 |
 |
80 |
-- |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
 HM01 |
Cut |
 |
 |
50 |
-- |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
 HM03 |
Surf |
 |
 |
95 |
-- |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |
 HM05 |
Waterfall |
 |
 |
80 |
-- |
15 |
20% |
| The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
 HM06 |
Dive |
 |
 |
80 |
-- |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
 HM01 |
Cut |
 |
 |
50 |
-- |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
 HM03 |
Surf |
 |
 |
95 |
-- |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |
 HM07 |
Waterfall |
 |
 |
80 |
-- |
15 |
20% |
| The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
 HM01 |
Cut |
 |
 |
50 |
-- |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
 HM03 |
Surf |
 |
 |
95 |
-- |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |
 HM07 |
Waterfall |
 |
 |
80 |
-- |
15 |
20% |
| The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
 HM08 |
Dive |
 |
 |
80 |
-- |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
 HM01 |
Cut |
 |
 |
50 |
-- |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
 HM03 |
Surf |
 |
 |
95 |
-- |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |
 HM06 |
Whirlpool |
 |
 |
35 |
-- |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
 HM07 |
Waterfall |
 |
 |
80 |
-- |
15 |
20% |
| The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
|
TM01 |
Hone Claws |
 |
 |
-- |
-- |
15 |
-- |
| The user sharpens its claws to boost its Attack stat and accuracy. |
TM02 |
Dragon Claw |
 |
 |
80 |
100% |
15 |
-- |
| The user slashes the target with huge, sharp claws. |
TM06 |
Toxic |
 |
 |
-- |
90% |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
 |
 |
-- |
100% |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
 |
 |
95 |
100% |
10 |
10% |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
 |
 |
120 |
70% |
5 |
10% |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
 |
 |
-- |
100% |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
 |
 |
-- |
100% |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
 |
 |
80 |
100% |
10 |
-- |
| The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
 |
 |
75 |
100% |
30 |
-- |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
 |
 |
50 |
80% |
10 |
100% |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
 |
 |
70 |
100% |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
 |
-- |
100% |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM48 |
Round |
 |
 |
60 |
100% |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
 |
 |
80 |
100% |
15 |
30% |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM56 |
Fling |
 |
 |
-- |
100% |
10 |
-- |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM65 |
Shadow Claw |
 |
 |
70 |
100% |
15 |
-- |
| The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM75 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM80 |
Rock Slide |
 |
 |
75 |
90% |
10 |
30% |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM87 |
Swagger |
 |
 |
-- |
90% |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM01 |
Focus Punch |
 |
 |
150 |
100% |
20 |
-- |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM03 |
Water Pulse |
 |
 |
60 |
100% |
20 |
20% |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM06 |
Toxic |
 |
 |
-- |
90% |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
 |
 |
-- |
100% |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
 |
 |
95 |
100% |
10 |
10% |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
 |
 |
120 |
70% |
5 |
10% |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
 |
 |
-- |
100% |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
 |
 |
100 |
75% |
15 |
30% |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 |
Return |
 |
 |
-- |
100% |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
 |
 |
80 |
100% |
10 |
-- |
| The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
 |
 |
75 |
100% |
30 |
-- |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
 |
 |
50 |
80% |
10 |
100% |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
 |
 |
70 |
100% |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
 |
 |
70 |
100% |
20 |
30% |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
 |
-- |
100% |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM56 |
Fling |
 |
 |
-- |
100% |
10 |
-- |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM58 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM65 |
Shadow Claw |
 |
 |
70 |
100% |
15 |
-- |
| The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM75 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 |
Captivate |
 |
 |
-- |
100% |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM80 |
Rock Slide |
 |
 |
75 |
90% |
10 |
30% |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
 |
 |
-- |
100% |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 |
Swagger |
 |
 |
-- |
90% |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM01 |
Focus Punch |
 |
 |
150 |
100% |
20 |
-- |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM03 |
Water Pulse |
 |
 |
60 |
100% |
20 |
20% |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM06 |
Toxic |
 |
 |
-- |
90% |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
 |
 |
-- |
100% |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
 |
 |
95 |
100% |
10 |
10% |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
 |
 |
120 |
70% |
5 |
10% |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
 |
 |
-- |
100% |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
 |
 |
100 |
75% |
15 |
30% |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 |
Return |
 |
 |
-- |
100% |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
 |
 |
80 |
100% |
10 |
-- |
| The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
 |
 |
75 |
100% |
30 |
-- |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
 |
 |
70 |
100% |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
 |
 |
70 |
100% |
20 |
30% |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
 |
-- |
100% |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM01 |
DynamicPunch |
 |
 |
100 |
50% |
5 |
100% |
| The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
TM02 |
Headbutt |
 |
 |
70 |
100% |
15 |
30% |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM03 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
| A move that works differently for the Ghost type than for all the other types. |
TM05 |
Roar |
 |
 |
-- |
100% |
20 |
-- |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
 |
 |
-- |
90% |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Rock Smash |
 |
 |
40 |
100% |
15 |
50% |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM10 |
Hidden Power |
 |
 |
-- |
100% |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Snore |
 |
 |
40 |
100% |
15 |
-- |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM16 |
Icy Wind |
 |
 |
55 |
95% |
15 |
100% |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
 |
 |
-- |
100% |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
 |
 |
100 |
75% |
15 |
30% |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 |
Return |
 |
 |
-- |
100% |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
 |
 |
80 |
100% |
10 |
-- |
| The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Mud-Slap |
 |
 |
20 |
100% |
10 |
100% |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Ice Beam |
 |
 |
95 |
100% |
10 |
10% |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM34 |
Swagger |
 |
 |
-- |
90% |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM35 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
TM43 |
Detect |
 |
 |
-- |
-- |
5 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
 |
-- |
100% |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
|
MT08 |
Uproar |
 |
 |
90 |
100% |
10 |
-- |
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
MT11 |
Low Kick |
 |
 |
-- |
100% |
20 |
-- |
| A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
MT15 |
Ice Punch |
 |
 |
75 |
100% |
15 |
10% |
| The foe is punched with an icy fist. It may leave the target frozen. |
MT20 |
Block |
 |
 |
-- |
-- |
5 |
-- |
| The user blocks the foe's way with arms spread wide to prevent escape. |
MT23 |
Icy Wind |
 |
 |
55 |
95% |
15 |
100% |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT24 |
Iron Tail |
 |
 |
100 |
75% |
15 |
30% |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
MT25 |
Aqua Tail |
 |
 |
90 |
90% |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
MT29 |
Superpower |
 |
 |
120 |
100% |
5 |
-- |
| The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
MT34 |
Snore |
 |
 |
40 |
100% |
15 |
-- |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT52 |
Spite |
 |
 |
-- |
100% |
10 |
-- |
| The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
MT58 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
MT01 |
Headbutt |
 |
 |
70 |
100% |
15 |
30% |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
MT05 |
Low Kick |
 |
 |
-- |
100% |
20 |
-- |
| A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
MT06 |
Mud-Slap |
 |
 |
20 |
100% |
10 |
100% |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
MT08 |
AncientPower |
 |
 |
60 |
100% |
5 |
10% |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
MT09 |
Aqua Tail |
 |
 |
90 |
90% |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
MT19 |
Superpower |
 |
 |
120 |
100% |
5 |
-- |
| The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
MT25 |
Dive |
 |
 |
80 |
100% |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
MT29 |
Icy Wind |
 |
 |
55 |
95% |
15 |
100% |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT34 |
Ice Punch |
 |
 |
75 |
100% |
15 |
10% |
| The foe is punched with an icy fist. It may leave the target frozen. |
MT40 |
Snore |
 |
 |
40 |
100% |
15 |
-- |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT45 |
Spite |
 |
 |
-- |
100% |
10 |
-- |
| The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
MT52 |
Uproar |
 |
 |
90 |
100% |
10 |
-- |
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
MT03 |
Swagger |
 |
 |
-- |
90% |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
MT04 |
DynamicPunch |
 |
 |
100 |
50% |
5 |
100% |
| The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
MT05 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
MT06 |
Double-Edge |
 |
 |
120 |
100% |
15 |
-- |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
MT09 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
MT10 |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
| The user copies the move last used by the foe. The move can be used for the rest of the battle. |
MT12 |
Snore |
 |
 |
40 |
100% |
15 |
-- |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT13 |
Mud-Slap |
 |
 |
20 |
100% |
10 |
100% |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
MT15 |
Icy Wind |
 |
 |
55 |
95% |
15 |
100% |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT16 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
MT18 |
Ice Punch |
 |
 |
75 |
100% |
15 |
10% |
| The foe is punched with an icy fist. It may leave the target frozen. |
MT22 |
Seismic Toss |
 |
 |
-- |
100% |
20 |
-- |
| The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
MT24 |
Mega Punch |
 |
 |
80 |
85% |
20 |
-- |
| The target is slugged by a punch thrown with muscle-packed power. |
MT25 |
Mega Kick |
 |
 |
120 |
75% |
5 |
-- |
| The target is attacked with a kick launched with muscle-packed power. |
MT26 |
Body Slam |
 |
 |
85 |
100% |
15 |
30% |
| The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
MT27 |
Rock Slide |
 |
 |
75 |
90% |
10 |
30% |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
MT28 |
Counter |
 |
 |
-- |
100% |
20 |
-- |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
MT30 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
MT01 |
Ice Beam |
 |
 |
95 |
100% |
10 |
10% |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
|
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