#DS003: Ourobotine: SuperDex Entry
Suggested by: Arcaleoh
| Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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| Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
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Previous:![]() Vipromme |
Regional Dex Bombur: Delta Species |
Next: Agunni | |||||||||||||||
Previous:![]() Vipromme |
National Dex | Next: Agunni | |||||||||||||||
| Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
| Imagery | |||||||||||||||||
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Footprint
Icon
Male Front
Female Front
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Overworld
Male Back
Female Back
Male Back
Female Back
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| Concept Art | |||||||||||||||||
Ourobotine by Arcaleoh![]() | |||||||||||||||||
| Pokémon Data | |||||||||||||||||
| Name | Pokédex Type | Height | Weight | ||||||||||||||
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Circulatory Pokémon |
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| Ability | |||||||||||||||||
| Overgrow | Powers up Grass-type moves in a pinch. | ||||||||||||||||
| Hidden: Harvest | May create another Berry after one is used. | ||||||||||||||||
| Classification | |||||||||||||||||
| Type | Color | Body Style | Habitat | ||||||||||||||
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Yellow |
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| Pokédex Flavor | |||||||||||||||||
| Diamond | It is a perfect fusion of serpent and fruit. The fruit's core serves as the Pokémon's heart. | ||||||||||||||||
| Pearl | It has a habit of biting, and drinking from, its own tail. This aids its circulatory system. | ||||||||||||||||
| Evolution Chain | |||||||||||||||||
| Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
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![]() lv.14 | ![]() |
![]() lv.36 |
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| Location Report | |||||||||||||||||
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| Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
| Area Unknown. | |||||||||||||||||
| Friend Area | |||||||||||||||||
| Eastern Forest: | Energetic Forest | ||||||||||||||||
| Breeding Chain | |||||||||||||||||
| Parent | »»» | Egg | »»» | Baby | |||||||||||||
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| Breeding Details | |||||||||||||||||
| Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Draconic Plant |
5355 Steps | 21 | ||||||||||||||
| Type Chart | |||||||||||||||||
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| Takes 0x damage from | |||||||||||||||||
| Takes ¼x damage from | |||||||||||||||||
| Takes ½x damage from | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| Takes 2x damage from | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| Takes 4x damage from | ![]() |
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| Training Details | |||||||||||||||||
| Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
| 70 | 45 |
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Medium Slow 1,059,860 Points |
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| Stats | |||||||||||||||||
| Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
| 100 | 70 | 75 | 120 | 80 | 80 | ||||||||||||
| Total: | 525 | ||||||||||||||||
| Effort Points | 1 | 2 | |||||||||||||||
| Move List | |||||||||||||||||
| Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
| -- | Life Pulse | ![]() |
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50 | 100% | 35 | -- | ||||||||||
| An attack with raw vital energy. It also damages the user a little, however. | |||||||||||||||||
| -- | Defense Curl | ![]() |
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-- | -- | 40 | -- | ||||||||||
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||||||||||||
| -- | Growth | ![]() |
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-- | -- | 40 | -- | ||||||||||
| The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |||||||||||||||||
| -- | Rollout | ![]() |
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30 | 90% | 20 | -- | ||||||||||
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||||||||||
| 07 | Growth | ![]() |
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-- | -- | 40 | -- | ||||||||||
| The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |||||||||||||||||
| 09 | Rollout | ![]() |
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30 | 90% | 20 | -- | ||||||||||
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||||||||||
| 14 | Psywave | ![]() |
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1 | 80% | 15 | -- | ||||||||||
| The target is attacked with an odd, hot energy wave. The attack varies in intensity. | |||||||||||||||||
| 17 | Synthesis | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. | |||||||||||||||||
| 24 | Magical Leaf | ![]() |
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60 | -- | 20 | -- | ||||||||||
| The user scatters curious leaves that chase the foe. This attack will not miss. | |||||||||||||||||
| 27 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||||||||||
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
| 34 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||||||||||
| 44 | Energy Ball | ![]() |
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80 | 100% | 10 | -- | ||||||||||
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||||||||||
| 48 | Psychic | ![]() |
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90 | 100% | 10 | 10% | ||||||||||
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
| 56 | Transpire | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user expels impurities to heal status changes and up to a quarter of its maximum HP. | |||||||||||||||||
| 60 | Chloroblast | ![]() |
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65 | 90% | 15 | -- | ||||||||||
| A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits. | |||||||||||||||||
| 68 | Power Whip | ![]() |
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120 | 85% | 10 | -- | ||||||||||
| The user violently whirls its vines or tentacles to harshly lash the target. | |||||||||||||||||
| Egg Moves | |||||||||||||||||
| Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
![]() | Berry Growth | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user creates a random berry for itself to use before the end of the battle. | |||||||||||||||||
![]() | Bide | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||||||||||
![]() | Charm | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||||||||||
![]() | Ingrain | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. | |||||||||||||||||
![]() | Leech Seed | ![]() |
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-- | 90% | 10 | -- | ||||||||||
| A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |||||||||||||||||
![]() | Mega Drain | ![]() |
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40 | 100% | 15 | -- | ||||||||||
| A stronger nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
![]() | Nature Power | ![]() |
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-- | -- | 20 | -- | ||||||||||
| An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||||||||||
![]() | Psybeam | ![]() |
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65 | 100% | 20 | 10% | ||||||||||
| The foe is attacked with a peculiar ray. It may also leave the target confused. | |||||||||||||||||
![]() | Recover | ![]() |
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-- | -- | 10 | -- | ||||||||||
| A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||||||||||
![]() | Refresh | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||||||||||
![]() | Selfdestruct | ![]() |
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200 | 100% | 5 | -- | ||||||||||
| The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||||||||||
![]() | Sweet Scent | ![]() |
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-- | -- | 20 | -- | ||||||||||
| A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||||||||||
| Hidden Machine Moves | |||||||||||||||||
| Generation V | |||||||||||||||||
| HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
![]() HM02 |
Fly | ![]() |
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90 | -- | 15 | -- | ||||||||||
| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
| Technical Machine Moves | |||||||||||||||||
| Generation IV | |||||||||||||||||
| TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM04 |
Calm Mind | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||||||||||
TM06 |
Toxic | ![]() |
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-- | 90% | 10 | -- | ||||||||||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM09 |
Bullet Seed | ![]() |
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25 | 100% | 30 | -- | ||||||||||
| The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | |||||||||||||||||
TM10 |
Hidden Power | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 |
Sunny Day | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM15 |
Hyper Beam | ![]() |
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150 | 90% | 5 | -- | ||||||||||
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM16 |
Light Screen | ![]() |
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-- | -- | 30 | -- | ||||||||||
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
TM17 |
Protect | ![]() |
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-- | -- | 10 | -- | ||||||||||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM19 |
Giga Drain | ![]() |
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75 | 100% | 10 | -- | ||||||||||
| The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
TM20 |
Safeguard | ![]() |
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-- | -- | 25 | -- | ||||||||||
| The user creates a protective field that prevents status problems for five turns. | |||||||||||||||||
TM21 |
Frustration | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM22 |
SolarBeam | ![]() |
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120 | 100% | 10 | -- | ||||||||||
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
TM23 |
Iron Tail | ![]() |
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100 | 75% | 15 | 30% | ||||||||||
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM26 |
Earthquake | ![]() |
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100 | 100% | 10 | -- | ||||||||||
| The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||||||||||
TM27 |
Return | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM28 |
Dig | ![]() |
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80 | 100% | 10 | -- | ||||||||||
| The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | |||||||||||||||||
TM29 |
Psychic | ![]() |
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90 | 100% | 10 | 10% | ||||||||||
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
TM30 |
Shadow Ball | ![]() |
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80 | 100% | 15 | 20% | ||||||||||
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM32 |
Double Team | ![]() |
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-- | -- | 15 | -- | ||||||||||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM33 |
Reflect | ![]() |
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-- | -- | 20 | -- | ||||||||||
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||||||||||
| TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM36 |
Sludge Bomb | ![]() |
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90 | 100% | 10 | 30% | ||||||||||
| Explosive sludge is hurled at the target. It may also poison the target. | |||||||||||||||||
TM42 |
Facade | ![]() |
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70 | 100% | 20 | -- | ||||||||||
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 |
Secret Power | ![]() |
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70 | 100% | 20 | 30% | ||||||||||
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 |
Rest | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 |
Attract | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM48 |
Skill Swap | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user employs its psychic power to exchange abilities with the foe. | |||||||||||||||||
TM53 |
Energy Ball | ![]() |
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80 | 100% | 10 | -- | ||||||||||
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||||||||||
TM58 |
Endure | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM64 |
Explosion | ![]() |
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250 | 100% | 5 | -- | ||||||||||
| The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||||||||||
TM68 |
Giga Impact | ![]() |
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150 | 90% | 5 | -- | ||||||||||
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM70 |
Flash | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||||||||||
TM74 |
Gyro Ball | ![]() |
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-- | 100% | 5 | -- | ||||||||||
| The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |||||||||||||||||
TM75 |
Swords Dance | ![]() |
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-- | -- | 30 | -- | ||||||||||
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
TM77 |
Psych Up | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||||||||||||
TM78 |
Captivate | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM82 |
Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||||||||||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 |
Natural Gift | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM84 |
Poison Jab | ![]() |
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80 | 100% | 20 | 30% | ||||||||||
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||||||||||
TM86 |
Grass Knot | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||||||||||
TM87 |
Swagger | ![]() |
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-- | 90% | 15 | -- | ||||||||||
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
| TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM90 |
Substitute | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM92 |
Trick Room | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||||||||||
| Move Tutor Moves | |||||||||||||||||
| Generation V | |||||||||||||||||
| Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT04 |
Bounce | ![]() |
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85 | 85% | 5 | 30% | ||||||||||
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 |
Signal Beam | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 |
Iron Head | ![]() |
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80 | 100% | 15 | 30% | ||||||||||
| The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT10 |
Dual Chop | ![]() |
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40 | 90% | 15 | -- | ||||||||||
| The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 |
Gunk Shot | ![]() |
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120 | 70% | 5 | 30% | ||||||||||
| The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 |
ThunderPunch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 |
Fire Punch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 |
Ice Punch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 |
Block | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT25 |
Aqua Tail | ![]() |
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90 | 90% | 10 | -- | ||||||||||
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||||||||||
MT26 |
Earth Power | ![]() |
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90 | 100% | 10 | 10% | ||||||||||
| The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 |
Zen Headbutt | ![]() |
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80 | 90% | 15 | 20% | ||||||||||
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 |
Foul Play | ![]() |
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95 | 100% | 15 | -- | ||||||||||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT33 |
Bind | ![]() |
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15 | 85% | 20 | -- | ||||||||||
| A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
MT36 |
Knock Off | ![]() |
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20 | 100% | 20 | -- | ||||||||||
| The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||||||||||
MT37 |
Synthesis | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. | |||||||||||||||||
MT38 |
Roost | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||||||||||
| Back to SuperDex index | |||||||||||||||||
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Male:
Female:
























HM02
TM04
TM06
TM09
TM10
TM11
TM16
TM23
TM26
TM30
MT04

MT13
MT14
MT15


