#DS050: Nightmera: SuperDex Entry
Suggested by: Antarctros & Terrankott
| Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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| Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
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| Previous: Drakoniric |
Regional Dex Bombur: Delta Species |
Next: Rostilt | |||||||||||||||
| Previous: Drakoniric |
National Dex | Next: Victini | |||||||||||||||
| Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
| Imagery | |||||||||||||||||
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Footprint
Front
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| Concept Art | |||||||||||||||||
Nightmera by Terrankott![]() | |||||||||||||||||
| Pokémon Data | |||||||||||||||||
| Name | Pokédex Type | Height | Weight | ||||||||||||||
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Dream Beast Pokémon |
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| Ability | |||||||||||||||||
| Intimidate | Lowers the foe's Attack stat. | ||||||||||||||||
| Classification | |||||||||||||||||
| Type | Color | Body Style | Habitat | ||||||||||||||
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Black |
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| Pokédex Flavor | |||||||||||||||||
| Diamond | It is enveloped by a nightmarish aura that can fill with terror even the heart of the bravest hero. | ||||||||||||||||
| Pearl | Formed out of humanity's deepest fears, this primal creature lies dormant, hidden inside our dreams. | ||||||||||||||||
| Evolution Chain | |||||||||||||||||
| Basic Stage | |||||||||||||||||
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| Location Report | |||||||||||||||||
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| Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
| Area Unknown. | |||||||||||||||||
| Breeding Chain | |||||||||||||||||
| Does not breed. | |||||||||||||||||
| Breeding Details | |||||||||||||||||
| Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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No Eggs |
20655 Steps | 81 | ||||||||||||||
| Type Chart | |||||||||||||||||
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| Takes 0x damage from | ![]() |
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| Takes ¼x damage from | |||||||||||||||||
| Takes ½x damage from | |||||||||||||||||
| Takes 2x damage from | ![]() ![]() |
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| Takes 4x damage from | ![]() |
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| Training Details | |||||||||||||||||
| Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
| 70 |
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Erratic 600,000 Points |
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| Move List | |||||||||||||||||
| Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
| -- | Pursuit | ![]() |
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40 | 100% | 20 | -- | ||||||||||
| An attack move that inflicts double damage if used on a foe that is switching out of battle. | |||||||||||||||||
| 05 | Pure Fear | ![]() |
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-- | -- | 10 | -- | ||||||||||
| Project raw terror into your enemy. | |||||||||||||||||
| 15 | Stomp | ![]() |
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65 | 100% | 20 | 30% | ||||||||||
| The foe is stomped with a big foot. It may also make the target flinch. | |||||||||||||||||
| 20 | Hypnosis | ![]() |
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-- | 60% | 20 | 100% | ||||||||||
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||||||||||
| 30 | Nightmare | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| A sleeping foe is shown a nightmare that inflicts some damage every turn. | |||||||||||||||||
| 35 | Roar | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||||||||||
| 45 | Crunch | ![]() |
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80 | 100% | 15 | 20% | ||||||||||
| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||||||||||
| 50 | Mist | ![]() |
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-- | -- | 30 | -- | ||||||||||
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||||||||||
| 60 | Psychic | ![]() |
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90 | 100% | 10 | 10% | ||||||||||
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
| 65 | Torment | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||||||||||
| 75 | Dream Eater | ![]() |
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100 | 100% | 15 | -- | ||||||||||
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||||||||||
| 80 | Dark Pulse | ![]() |
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80 | 100% | 15 | 20% | ||||||||||
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||||||||||
| Hidden Machine Moves | |||||||||||||||||
| Generation V | |||||||||||||||||
| HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
![]() HM01 |
Cut | ![]() |
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50 | -- | 30 | -- | ||||||||||
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||||||||||
![]() HM02 |
Fly | ![]() |
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90 | -- | 15 | -- | ||||||||||
| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
![]() HM03 |
Surf | ![]() |
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95 | -- | 15 | -- | ||||||||||
| It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||||||||||
![]() HM06 |
Dive | ![]() |
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80 | -- | 10 | -- | ||||||||||
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |||||||||||||||||
| Technical Machine Moves | |||||||||||||||||
| Generation IV | |||||||||||||||||
| TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM04 |
Calm Mind | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||||||||||
TM05 |
Roar | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||||||||||
TM06 |
Toxic | ![]() |
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-- | 90% | 10 | -- | ||||||||||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM07 |
Hail | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||||||||||
TM08 |
Bulk Up | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||||||||||
TM10 |
Hidden Power | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 |
Sunny Day | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM12 |
Taunt | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||||||||||
TM13 |
Ice Beam | ![]() |
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95 | 100% | 10 | 10% | ||||||||||
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||||||||||
TM14 |
Blizzard | ![]() |
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120 | 70% | 5 | 10% | ||||||||||
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||||||||||
TM15 |
Hyper Beam | ![]() |
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150 | 90% | 5 | -- | ||||||||||
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM17 |
Protect | ![]() |
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-- | -- | 10 | -- | ||||||||||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 |
Rain Dance | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM20 |
Safeguard | ![]() |
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-- | -- | 25 | -- | ||||||||||
| The user creates a protective field that prevents status problems for five turns. | |||||||||||||||||
TM21 |
Frustration | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM22 |
SolarBeam | ![]() |
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120 | 100% | 10 | -- | ||||||||||
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
TM23 |
Iron Tail | ![]() |
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100 | 75% | 15 | 30% | ||||||||||
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM24 |
Thunderbolt | ![]() |
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95 | 100% | 15 | 10% | ||||||||||
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 |
Thunder | ![]() |
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120 | 70% | 10 | 30% | ||||||||||
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM26 |
Earthquake | ![]() |
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100 | 100% | 10 | -- | ||||||||||
| The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||||||||||
| TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM27 |
Return | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM28 |
Dig | ![]() |
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80 | 100% | 10 | -- | ||||||||||
| The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | |||||||||||||||||
TM29 |
Psychic | ![]() |
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90 | 100% | 10 | 10% | ||||||||||
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
TM30 |
Shadow Ball | ![]() |
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80 | 100% | 15 | 20% | ||||||||||
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM32 |
Double Team | ![]() |
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-- | -- | 15 | -- | ||||||||||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM33 |
Reflect | ![]() |
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-- | -- | 20 | -- | ||||||||||
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||||||||||
TM34 |
Shock Wave | ![]() |
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60 | -- | 20 | -- | ||||||||||
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||||||||
TM35 |
Flamethrower | ![]() |
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95 | 100% | 15 | 10% | ||||||||||
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||||||||||
TM36 |
Sludge Bomb | ![]() |
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90 | 100% | 10 | 30% | ||||||||||
| Explosive sludge is hurled at the target. It may also poison the target. | |||||||||||||||||
TM37 |
Sandstorm | ![]() |
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-- | -- | 10 | -- | ||||||||||
| A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||||||||||
TM38 |
Fire Blast | ![]() |
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120 | 85% | 5 | 10% | ||||||||||
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||||||||||
TM39 |
Rock Tomb | ![]() |
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50 | 80% | 10 | 100% | ||||||||||
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||||||||||
TM41 |
Torment | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||||||||||
TM42 |
Facade | ![]() |
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70 | 100% | 20 | -- | ||||||||||
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 |
Secret Power | ![]() |
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70 | 100% | 20 | 30% | ||||||||||
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 |
Rest | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 |
Attract | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM46 |
Thief | ![]() |
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40 | 100% | 10 | -- | ||||||||||
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||||||||||
TM48 |
Skill Swap | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user employs its psychic power to exchange abilities with the foe. | |||||||||||||||||
TM49 |
Snatch | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user steals the effects of any healing or status-changing move the foe attempts to use. | |||||||||||||||||
| TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM50 |
Overheat | ![]() |
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140 | 90% | 5 | -- | ||||||||||
| The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||||||||||
TM52 |
Focus Blast | ![]() |
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120 | 70% | 5 | 10% | ||||||||||
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||||||||||
TM53 |
Energy Ball | ![]() |
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80 | 100% | 10 | -- | ||||||||||
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||||||||||
TM56 |
Fling | ![]() |
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-- | 100% | 10 | -- | ||||||||||
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||||||||||
TM57 |
Charge Beam | ![]() |
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50 | 90% | 10 | 70% | ||||||||||
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM58 |
Endure | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM61 |
Will-O-Wisp | ![]() |
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-- | 75% | 15 | 100% | ||||||||||
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||||||||||||
TM62 |
Silver Wind | ![]() |
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60 | 100% | 5 | 10% | ||||||||||
| The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. | |||||||||||||||||
TM63 |
Embargo | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||||||||||
TM65 |
Shadow Claw | ![]() |
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70 | 100% | 15 | -- | ||||||||||
| The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. | |||||||||||||||||
TM66 |
Payback | ![]() |
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50 | 100% | 10 | -- | ||||||||||
| If the user can use this attack after the foe attacks, its power is doubled. | |||||||||||||||||
TM68 |
Giga Impact | ![]() |
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150 | 90% | 5 | -- | ||||||||||
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM71 |
Stone Edge | ![]() |
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100 | 80% | 5 | -- | ||||||||||
| The user stabs the target with sharpened stone. It has a raised critical hit rate. | |||||||||||||||||
TM72 |
Avalanche | ![]() |
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60 | 100% | 10 | -- | ||||||||||
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||||||||||
TM73 |
Thunder Wave | ![]() |
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-- | 100% | 20 | 100% | ||||||||||
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM75 |
Swords Dance | ![]() |
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-- | -- | 30 | -- | ||||||||||
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
TM76 |
Stealth Rock | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |||||||||||||||||
TM77 |
Psych Up | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||||||||||||
TM78 |
Captivate | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM79 |
Dark Pulse | ![]() |
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80 | 100% | 15 | 20% | ||||||||||
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||||||||||
| TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM80 |
Rock Slide | ![]() |
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75 | 90% | 10 | 30% | ||||||||||
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||||||||||
TM82 |
Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||||||||||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 |
Natural Gift | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM84 |
Poison Jab | ![]() |
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80 | 100% | 20 | 30% | ||||||||||
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||||||||||
TM85 |
Dream Eater | ![]() |
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100 | 100% | 15 | -- | ||||||||||
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||||||||||
TM87 |
Swagger | ![]() |
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-- | 90% | 15 | -- | ||||||||||
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 |
Substitute | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM92 |
Trick Room | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||||||||||
| Move Tutor Moves | |||||||||||||||||
| Generation V | |||||||||||||||||
| Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT03 |
Drill Run | ![]() |
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80 | 95% | 10 | -- | ||||||||||
| The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. | |||||||||||||||||
MT04 |
Bounce | ![]() |
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85 | 85% | 5 | 30% | ||||||||||
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 |
Signal Beam | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 |
Iron Head | ![]() |
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80 | 100% | 15 | 30% | ||||||||||
| The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT08 |
Uproar | ![]() |
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90 | 100% | 10 | -- | ||||||||||
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||||||||||
MT09 |
Seed Bomb | ![]() |
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80 | 100% | 15 | -- | ||||||||||
| The user slams a barrage of hard-shelled seeds on the target from above. | |||||||||||||||||
MT10 |
Dual Chop | ![]() |
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40 | 90% | 15 | -- | ||||||||||
| The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 |
Gunk Shot | ![]() |
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120 | 70% | 5 | 30% | ||||||||||
| The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 |
ThunderPunch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 |
Fire Punch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 |
Ice Punch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 |
Block | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT24 |
Iron Tail | ![]() |
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100 | 75% | 15 | 30% | ||||||||||
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
MT26 |
Earth Power | ![]() |
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90 | 100% | 10 | 10% | ||||||||||
| The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 |
Zen Headbutt | ![]() |
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80 | 90% | 15 | 20% | ||||||||||
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 |
Foul Play | ![]() |
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95 | 100% | 15 | -- | ||||||||||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT29 |
Superpower | ![]() |
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120 | 100% | 5 | -- | ||||||||||
| The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||||||||||||||
MT30 |
Gravity | ![]() |
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-- | -- | 5 | -- | ||||||||||
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||||||||||
MT33 |
Bind | ![]() |
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15 | 85% | 20 | -- | ||||||||||
| A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
| Back to SuperDex index | |||||||||||||||||
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HM01

TM04
TM05
TM06
TM07
TM08
TM11
TM12
TM18
TM22
TM23
TM24
TM26
TM30
TM33
TM37
TM62
MT03
MT13
MT14
MT15