#DS037: Duckiducky: SuperDex Entry
Suggested by: patricol
| Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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| Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
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| Previous: Toucrisma |
Regional Dex Bombur: Delta Species |
Next: Rubbarvaz | |||||||||||||||
| Previous: Floatzel |
National Dex | Next: Rubbarvaz | |||||||||||||||
| Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
| Imagery | |||||||||||||||||
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Front
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| Concept Art | |||||||||||||||||
Duckiducky by Antarctros![]() | |||||||||||||||||
| Pokémon Data | |||||||||||||||||
| Name | Pokédex Type | Height | Weight | ||||||||||||||
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Rubber Duck Pokémon |
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| Ability | |||||||||||||||||
| Rubber Skin | Gives full immunity to all ELECTRIC-type moves. | ||||||||||||||||
| Classification | |||||||||||||||||
| Type | Color | Body Style | Habitat | ||||||||||||||
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Yellow |
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| Pokédex Flavor | |||||||||||||||||
| Diamond | It has a highly refined sense of touch. Whenever it senses danger, it will squeak very loudly. | ||||||||||||||||
| Pearl | It enjoys swimming in thunderstorms. Its feathers are thick and rubbery, protecting it from harm. | ||||||||||||||||
| Evolution Chain | |||||||||||||||||
| Basic Stage | »»» | Stage 1 | |||||||||||||||
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| Location Report | |||||||||||||||||
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| Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
| Vintage Lake | Common | Morning, Day | All | All | Lv. 25 | ||||||||||||
| Route H | Common (water) | Morning, Day | All | All | Lv. 25 | ||||||||||||
| Breeding Chain | |||||||||||||||||
| Parent | »»» | Egg | »»» | Baby | |||||||||||||
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| Breeding Details | |||||||||||||||||
| Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Amphibious Avian |
5355 Steps | 21 | ||||||||||||||
| Type Chart | |||||||||||||||||
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| Takes 0x damage from | |||||||||||||||||
| Takes ¼x damage from | |||||||||||||||||
| Takes ½x damage from | ![]() ![]() ![]() ![]() |
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| Takes 2x damage from | ![]() ![]() |
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| Takes 4x damage from | |||||||||||||||||
| Training Details | |||||||||||||||||
| Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
| 70 |
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Erratic 600,000 Points |
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| Move List | |||||||||||||||||
| Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
| -- | Squeak | ![]() |
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30 | 100% | 15 | -- | ||||||||||
| Startle foe with a sudden squeak. | |||||||||||||||||
| -- | Water Gun | ![]() |
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40 | 100% | 25 | -- | ||||||||||
| The target is blasted with a forceful shot of water. | |||||||||||||||||
| 07 | Mist | ![]() |
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-- | -- | 30 | -- | ||||||||||
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||||||||||
| 15 | Counter | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||||||||||
| 18 | Wave Shot | ![]() |
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75 | 100% | 10 | -- | ||||||||||
| A blast of water clears the field. | |||||||||||||||||
| 23 | Aqua Jet | ![]() |
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40 | 100% | 20 | -- | ||||||||||
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||||||||||
| 27 | Water Sport | ![]() |
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-- | -- | 15 | -- | ||||||||||
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||||||||||
| 30 | Shout | ![]() |
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40 | 100% | 30 | -- | ||||||||||
| A sound-based attack. | |||||||||||||||||
| 36 | Water Pulse | ![]() |
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60 | 100% | 20 | 20% | ||||||||||
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
| 40 | Hydro Pump | ![]() |
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120 | 80% | 5 | -- | ||||||||||
| The target is blasted by a huge volume of water launched under great pressure. | |||||||||||||||||
| 43 | Hyper Voice | ![]() |
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90 | 100% | 10 | -- | ||||||||||
| The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||||||||||
| 49 | Aqua Ring | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||||||||||
| 52 | Scream | ![]() |
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-- | 30% | 5 | -- | ||||||||||
| A sound-based attack. | |||||||||||||||||
| Egg Moves | |||||||||||||||||
| Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
![]() | Aqua Ring | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||||||||||
![]() | BubbleBeam | ![]() |
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65 | 100% | 20 | 10% | ||||||||||
| A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |||||||||||||||||
![]() | Echo | ![]() |
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-- | 90% | 20 | -- | ||||||||||
| Use echo of foe's move against it. | |||||||||||||||||
![]() | GlassBreaker | ![]() |
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95 | 100% | 5 | -- | ||||||||||
| High-pitched cry to shatter glass. | |||||||||||||||||
![]() | Me First | ![]() |
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-- | -- | 20 | -- | ||||||||||
| The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | |||||||||||||||||
![]() | Mist | ![]() |
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-- | -- | 30 | -- | ||||||||||
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||||||||||
![]() | Sonar | ![]() |
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40 | 90% | 35 | -- | ||||||||||
| The echo tells you where your foe is. | |||||||||||||||||
![]() | SonicBoom | ![]() |
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-- | 90% | 20 | -- | ||||||||||
| The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||||||||||
![]() | Supersonic | ![]() |
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-- | 55% | 20 | -- | ||||||||||
| The user generates odd sound waves from its body. It may confuse the target. | |||||||||||||||||
![]() | Take Down | ![]() |
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90 | 85% | 20 | -- | ||||||||||
| A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
![]() | Uproar | ![]() |
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90 | 100% | 10 | -- | ||||||||||
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||||||||||
![]() | Wave Shot | ![]() |
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75 | 100% | 10 | -- | ||||||||||
| A blast of water clears the field. | |||||||||||||||||
| Hidden Machine Moves | |||||||||||||||||
| Generation V | |||||||||||||||||
| HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
![]() HM02 |
Fly | ![]() |
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90 | -- | 15 | -- | ||||||||||
| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
![]() HM05 |
Waterfall | ![]() |
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80 | -- | 15 | 20% | ||||||||||
| The user charges the target at an awesome speed. It can also be used to climb a waterfall. | |||||||||||||||||
| Technical Machine Moves | |||||||||||||||||
| Generation IV | |||||||||||||||||
| TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM03 |
Water Pulse | ![]() |
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60 | 100% | 20 | 20% | ||||||||||
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
TM06 |
Toxic | ![]() |
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-- | 90% | 10 | -- | ||||||||||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 |
Hidden Power | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM13 |
Ice Beam | ![]() |
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95 | 100% | 10 | 10% | ||||||||||
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||||||||||
TM14 |
Blizzard | ![]() |
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120 | 70% | 5 | 10% | ||||||||||
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||||||||||
TM17 |
Protect | ![]() |
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-- | -- | 10 | -- | ||||||||||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 |
Rain Dance | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM21 |
Frustration | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM24 |
Thunderbolt | ![]() |
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95 | 100% | 15 | 10% | ||||||||||
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 |
Thunder | ![]() |
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120 | 70% | 10 | 30% | ||||||||||
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM27 |
Return | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM32 |
Double Team | ![]() |
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-- | -- | 15 | -- | ||||||||||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM34 |
Shock Wave | ![]() |
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60 | -- | 20 | -- | ||||||||||
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||||||||
TM42 |
Facade | ![]() |
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70 | 100% | 20 | -- | ||||||||||
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 |
Secret Power | ![]() |
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70 | 100% | 20 | 30% | ||||||||||
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 |
Rest | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 |
Attract | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM47 |
Steel Wing | ![]() |
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70 | 90% | 25 | 10% | ||||||||||
| The foe is hit with wings of steel. It may also raise the user's Defense stat. | |||||||||||||||||
TM55 |
Brine | ![]() |
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65 | 100% | 10 | -- | ||||||||||
| If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||||||||||
TM57 |
Charge Beam | ![]() |
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50 | 90% | 10 | 70% | ||||||||||
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
| TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM58 |
Endure | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM73 |
Thunder Wave | ![]() |
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-- | 100% | 20 | 100% | ||||||||||
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM78 |
Captivate | ![]() |
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-- | 100% | 20 | -- | ||||||||||
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM82 |
Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||||||||||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 |
Natural Gift | ![]() |
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-- | 100% | 15 | -- | ||||||||||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 |
Swagger | ![]() |
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-- | 90% | 15 | -- | ||||||||||
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM88 |
Pluck | ![]() |
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60 | 100% | 20 | -- | ||||||||||
| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||||||||||
TM90 |
Substitute | ![]() |
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-- | -- | 10 | -- | ||||||||||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
| Move Tutor Moves | |||||||||||||||||
| Generation V | |||||||||||||||||
| Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT04 |
Bounce | ![]() |
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85 | 85% | 5 | 30% | ||||||||||
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 |
Signal Beam | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 |
Iron Head | ![]() |
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80 | 100% | 15 | 30% | ||||||||||
| The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT10 |
Dual Chop | ![]() |
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40 | 90% | 15 | -- | ||||||||||
| The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 |
Gunk Shot | ![]() |
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120 | 70% | 5 | 30% | ||||||||||
| The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 |
ThunderPunch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 |
Fire Punch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 |
Ice Punch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
| The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 |
Block | ![]() |
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-- | -- | 5 | -- | ||||||||||
| The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT26 |
Earth Power | ![]() |
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90 | 100% | 10 | 10% | ||||||||||
| The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 |
Zen Headbutt | ![]() |
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80 | 90% | 15 | 20% | ||||||||||
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 |
Foul Play | ![]() |
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95 | 100% | 15 | -- | ||||||||||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
| Back to SuperDex index | |||||||||||||||||
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Male:
Female:













HM02
TM03
TM06
TM10
TM13
TM24
TM44
TM47
TM88
MT04

MT13
MT14
MT15

